PUBG on Xbox shouldn’t have been released in the state it is now. Terrible frate issues, rubberbanding and a nonsensical (and graphically confusing) UI. I am playing on an original Xbox ONe.
But with three other players, it affords a kind of creativity and coordination that one doesn’t normally see in games. An unpredictability of experience that lends itself to tension and discussion.
I ordered a copy before it released, so my money is already gone. I voted with my wallet too quickly and rewarded Bluehole and Microsoft for releasing a shittily-made product. I can’t fully recommend it in good conscience, even though I’m enjoying it.
But I’ll probably be playing it tonight, all the time cursing how poorly it runs.
English Bridge Union wanted it to be classed as a sport after it was refused funding. Body that refused funding said sports required physical activity. Hence challenge in court.
Each terracotta warriors has got about 4kg since it was made. Why? Because it turns out bricks and ceramics absorb moisture at a fixed rate, even over thousands of years.
I put this post up before I bought the game on PS4. Do not buy the game on PS4. It runs terribly, with serious frame rate issues and freezing problems when people join.
What if in-game timers were replaced by screens that started shrinking, making the play space smaller and smaller?
Speed Runners is a 2D platformer/racing game. As a race goes on, the playspace will start to shrink. Anyone caught outside the space, because they were too far away from the player in first, will lose.
It struck me that, in terms of provking aggressive play, shrinking screens and in-game timers are similar. As the screen shrinks, you try to run faster. As the clock counts down, you play harder to secure a victory.
But what would happen if we replaced all in-game timers with shrinking screens?
How would that affect gameplay?
Moped crime is big news in London. Two people on a moped drive past someone looking at their phone. Phone is stolen. But what if there was only one person on it?
I rarely ever see two people on a moped in London. When I do, I wonder if they’re out to rob people. Rider rides, passenger steals.
I wonder if making it illegal to be a pillion passenger on a moped would limit crime. I don’t think it would affect commuters, who ride solo, but may be an easy way for the police to spot people that might be up to no good.
I’d pick submarine shoot ’em up In The Hunt to replace any battle scenes in The Hunt For Red October.
Stick a hose down the side of the buckets and let water flow between them. The gap between the bottom of the buckets will fill. The water pressure will unstick them.
I’ve had two buckets stuck together for months. To make it worse, there was dried mud between them and they were ridged, and the ridges were pushing against each other.
I tried everything. Prizing them apart, bending them and trying to hold one down with my feet while pulling on the other.
The videos I found suggested using a compressed air line from a garage, but I didn’t have that. One day I realise that it didn’t matter what was providing the pressure to push. Water would work.
I first stuck the hose as far down as it would go and cranked the tap. The water spurted backwards and started flowing out, faster than it was pushing up.
When I let the water flow more smoothly and slowly, the gap between the buckets filled and they pushed themselves apart.
Race for the Galaxy is finally on Android on iOS and officially on PC. It’s a good game.
Race for the Galaxy is a card game where you have to build a space empire. On your turn you get to choose actions such as trading goods for points or more cards, concentrating on building up your military, settling worlds and developing factories.
On each turn you pick an action, but the quirk is your opponent can piggyback on that and copy your action. You want to develop a world? He can too.
The theme’s pasted on, but thanks to the artwork on the cards it all works and definitely feels sci-fi.
Games don’t last long have interesting decisions. The AI and game logic was developed by the same guy who did a fan-made version.
I really enjoy it and you should buy it.
Some people are complaining about this being a six-year old game. So what?
I had to return my PSVR because of various issues – the tracking drift and wobble were issues – but the sense of scale.
That’s enough. THat’s enough. Mountains will seem like mountains. Castles like castles. You’ll feel dwarfed by the world.
Oh shit – and the DRAGONS.