Author Archives: Idgaf

PUBG on Xbox is awful and compelling

PUBG on Xbox shouldn’t have been released in the state it is now.  Terrible frate issues, rubberbanding and a nonsensical (and graphically confusing) UI.  I am playing on an original Xbox ONe.

But with three other players, it affords a kind of creativity and coordination that one doesn’t normally see in games.  An unpredictability of experience that lends itself to tension and discussion.

I ordered a copy before it released, so my money is already gone.  I voted with my wallet too quickly and rewarded Bluehole and Microsoft for releasing a shittily-made product.  I can’t fully recommend it in good conscience, even though I’m enjoying it.

But I’ll probably be playing it tonight, all the time cursing how poorly it runs.

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Court rules that Bridge isn’t a sport

English Bridge Union wanted it to be classed as a sport after it was refused funding. Body that refused funding said sports required physical activity. Hence challenge in court.

http://www.bbc.co.uk/news/uk-england-beds-bucks-herts-41762824

Horizon Zero Dawn’s weird weapon system

Horizon Zero Dawn limits you to four weapons on your character at a time  – but you can swap them out for extra weapons in your inventory at any time.  Eh?

Horizon Zero Dawn lets you carry multiple weapons in your inventory.  I think it’s six or eight.

However during gameplay, you can only carry four of those weapons.  This isn’t a true limitation though, because at any point you can pause the game, go into your inventory and swap them.

Thus, in practical terms you have access to any of your weapons at any time, but only if you go through the rigmarole of inventory management.

Why have the inventory stage at all?   By letting me swap quickly between any weapon as you’re fighting, you’d encourage people to experiment in gameplay.

 

 

What in-game timers were replaced by shrinking screens?

What if in-game timers were replaced by screens that started shrinking, making the play space smaller and smaller?

Speed Runners is a 2D platformer/racing game.  As a race goes on, the  playspace will start to shrink.   Anyone caught outside the space, because they were too far away from the player in first, will lose.

 

It struck me that, in terms of provking aggressive play, shrinking screens and in-game timers are similar.  As the screen shrinks, you try to run faster.  As the clock counts down, you play harder to secure a victory.

But what would happen if we replaced all in-game timers with shrinking screens?

How would that affect gameplay?

 

 

Would limiting moped passengers lessen moped crime?

Moped crime is big news in London.   Two people on a moped drive past someone looking at their phone.  Phone is stolen.   But what if there was only one person on it?

I rarely ever see two people on a moped in London.  When I do, I wonder if they’re out to rob people.  Rider rides, passenger steals.

I wonder if making it illegal to be a pillion passenger on a moped would limit crime.   I don’t think it would affect commuters, who ride solo, but may be an easy way for the police to spot people that might be up to no good.