Tag Archives: Xbox

Gears of War without the Gnasher

Gears of War 4 without Gnashers is a game about flanking and fixing, not running and gunning.

During my weekly Gears session, I suggested that the group play without the Gnasher shotgun.

The Gnasher is a force multiplier.  A good player can destabilise the game.

On the lobby screen – before the host chooses a game – we removed the shotgun from our loadouts, swapping it for a Hammerburst or Enforcer.

It forced everyone to play differently, calling out enemy positions and working together, instead of rushing in alone.

I was wondering what it would be like to assign a Gnasher to a player, making them the close-range attacker,  when the host had an idea: change the weapons that spawn on the map, replacing boomshots with shotguns.

Now Gnashers would be available, but we’d have to work for them.

We had to fix and flank, but the Gnasher took its rightful place as an special weapon.   It’s the only gun that can take out multiple players one after the other, without hampering the user’s movement or risking blowing themselves up (hello Boomshot).

By making  them weapons that spawn, the playing field is immediately fairer and there’s a sense of danger when the enemy team picks one up

It won’t be easy, but it will make the game feel fresh again.   Try it.

 

 

 

 

 

 

 

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Forza was the wrong game to showcase Scorpio.

Digital Foundry announced the Scorpio specs today. Microsoft’s nextBox.

I thought it was disappointing the featured game was Forza.

Racing games are not interesting examples of console power. Yes, you’ll get Forza at 4K, but how important is 4K in gameplay terms?

I’m playing Ghost Recon Wildlands at the moment.   There, a powerful 4K console would be great because it would a) allow me to see enemies farther away with greater clarity and b) be able to put those enemies farther away, because the console was simulating more of the world at greater distances.

I’m struggling to think of an equally meaningful change in racing games. Better weather physics? Maybe, but how different will that be to previous versions?

AI drivers – yes, but they can only interact with you in very limited ways. Again, how would that seem different?

Suspension? Same issue.

Racing games aren’t necessarily good platforms for stories and adventures or emergent gameplay.  But it’s precisely those engaging experiences that keep people coming back to games – see GTA V.

So far, the exciting thing about Scorpio is 60FPS.  But is that enough to warrant a new console?