Tag Archives: Xbox One

Speedrunners is a fun little multiplayer game

Speedrunners is a 2D ‘don’t get caught off-screen’ racing platformer.    It’s fun.

Up to four players can play at once, with the host able to put bots in to make up the numbers.   You race around Super Meat Boy style levels, doing multiple laps.

The screen scrolls at the pace of the person in front.  If you’re in last place and the screen scrolls past your character, you’ll die and have to sit out the rest of the race.

 You can hit people with missiles, turn them to ice and even swap places using a grappling hook.

It’s free on Xbox Live Gold at the moment.  Play it with friends; you’ll end up calling them effing sees.

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Forza was the wrong game to showcase Scorpio.

Digital Foundry announced the Scorpio specs today. Microsoft’s nextBox.

I thought it was disappointing the featured game was Forza.

Racing games are not interesting examples of console power. Yes, you’ll get Forza at 4K, but how important is 4K in gameplay terms?

I’m playing Ghost Recon Wildlands at the moment.   There, a powerful 4K console would be great because it would a) allow me to see enemies farther away with greater clarity and b) be able to put those enemies farther away, because the console was simulating more of the world at greater distances.

I’m struggling to think of an equally meaningful change in racing games. Better weather physics? Maybe, but how different will that be to previous versions?

AI drivers – yes, but they can only interact with you in very limited ways. Again, how would that seem different?

Suspension? Same issue.

Racing games aren’t necessarily good platforms for stories and adventures or emergent gameplay.  But it’s precisely those engaging experiences that keep people coming back to games – see GTA V.

So far, the exciting thing about Scorpio is 60FPS.  But is that enough to warrant a new console?