Tag Archives: speedrunners

What in-game timers were replaced by shrinking screens?

What if in-game timers were replaced by screens that started shrinking, making the play space smaller and smaller?

Speed Runners is a 2D platformer/racing game.  As a race goes on, the  playspace will start to shrink.   Anyone caught outside the space, because they were too far away from the player in first, will lose.

 

It struck me that, in terms of provking aggressive play, shrinking screens and in-game timers are similar.  As the screen shrinks, you try to run faster.  As the clock counts down, you play harder to secure a victory.

But what would happen if we replaced all in-game timers with shrinking screens?

How would that affect gameplay?

 

 

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Speedrunners is a fun little multiplayer game

Speedrunners is a 2D ‘don’t get caught off-screen’ racing platformer.    It’s fun.

Up to four players can play at once, with the host able to put bots in to make up the numbers.   You race around Super Meat Boy style levels, doing multiple laps.

The screen scrolls at the pace of the person in front.  If you’re in last place and the screen scrolls past your character, you’ll die and have to sit out the rest of the race.

 You can hit people with missiles, turn them to ice and even swap places using a grappling hook.

It’s free on Xbox Live Gold at the moment.  Play it with friends; you’ll end up calling them effing sees.