Horizon Zero Dawn limits you to four weapons on your character at a time – but you can swap them out for extra weapons in your inventory at any time. Eh?
Horizon Zero Dawn lets you carry multiple weapons in your inventory. I think it’s six or eight.
However during gameplay, you can only carry four of those weapons. This isn’t a true limitation though, because at any point you can pause the game, go into your inventory and swap them.
Thus, in practical terms you have access to any of your weapons at any time, but only if you go through the rigmarole of inventory management.
Why have the inventory stage at all? By letting me swap quickly between any weapon as you’re fighting, you’d encourage people to experiment in gameplay.
What if in-game timers were replaced by screens that started shrinking, making the play space smaller and smaller?
Speed Runners is a 2D platformer/racing game. As a race goes on, the playspace will start to shrink. Anyone caught outside the space, because they were too far away from the player in first, will lose.
It struck me that, in terms of provking aggressive play, shrinking screens and in-game timers are similar. As the screen shrinks, you try to run faster. As the clock counts down, you play harder to secure a victory.
But what would happen if we replaced all in-game timers with shrinking screens?
How would that affect gameplay?
I’d pick submarine shoot ’em up In The Hunt to replace any battle scenes in The Hunt For Red October.
Pick any non-superhero character from a film and put it into a fighting game. What’s it’s special movie? (Accidental pun.)
What kind of match-ups could you come up with?
I’d start with Zatoichi, the blind swordsman. In an online game he could make his opponent’s screen go black, so the player would only see the flash of his sword.
Next, I’d have Lassie. She’d be able to call other characters for help. Or maybe her special movie would be dropping the enemy down a well.
What would you have?
Race for the Galaxy is finally on Android on iOS and officially on PC. It’s a good game.
Race for the Galaxy is a card game where you have to build a space empire. On your turn you get to choose actions such as trading goods for points or more cards, concentrating on building up your military, settling worlds and developing factories.
On each turn you pick an action, but the quirk is your opponent can piggyback on that and copy your action. You want to develop a world? He can too.
The theme’s pasted on, but thanks to the artwork on the cards it all works and definitely feels sci-fi.
Games don’t last long have interesting decisions. The AI and game logic was developed by the same guy who did a fan-made version.
I really enjoy it and you should buy it.
Some people are complaining about this being a six-year old game. So what?
I had to return my PSVR because of various issues – the tracking drift and wobble were issues – but the sense of scale.
That’s enough. THat’s enough. Mountains will seem like mountains. Castles like castles. You’ll feel dwarfed by the world.
Oh shit – and the DRAGONS.
Speedrunners is a 2D ‘don’t get caught off-screen’ racing platformer. It’s fun.
Up to four players can play at once, with the host able to put bots in to make up the numbers. You race around Super Meat Boy style levels, doing multiple laps.
The screen scrolls at the pace of the person in front. If you’re in last place and the screen scrolls past your character, you’ll die and have to sit out the rest of the race.
You can hit people with missiles, turn them to ice and even swap places using a grappling hook.
It’s free on Xbox Live Gold at the moment. Play it with friends; you’ll end up calling them effing sees.