What if in-game timers were replaced by screens that started shrinking, making the play space smaller and smaller?
Speed Runners is a 2D platformer/racing game. As a race goes on, the playspace will start to shrink. Anyone caught outside the space, because they were too far away from the player in first, will lose.
It struck me that, in terms of provking aggressive play, shrinking screens and in-game timers are similar. As the screen shrinks, you try to run faster. As the clock counts down, you play harder to secure a victory.
But what would happen if we replaced all in-game timers with shrinking screens?
How would that affect gameplay?