Gears of War without the Gnasher

Gears of War 4 without Gnashers is a game about flanking and fixing, not running and gunning.

During my weekly Gears session, I suggested that the group play without the Gnasher shotgun.

The Gnasher is a force multiplier.  A good player can destabilise the game.

On the lobby screen – before the host chooses a game – we removed the shotgun from our loadouts, swapping it for a Hammerburst or Enforcer.

It forced everyone to play differently, calling out enemy positions and working together, instead of rushing in alone.

I was wondering what it would be like to assign a Gnasher to a player, making them the close-range attacker,  when the host had an idea: change the weapons that spawn on the map, replacing boomshots with shotguns.

Now Gnashers would be available, but we’d have to work for them.

We had to fix and flank, but the Gnasher took its rightful place as an special weapon.   It’s the only gun that can take out multiple players one after the other, without hampering the user’s movement or risking blowing themselves up (hello Boomshot).

By making  them weapons that spawn, the playing field is immediately fairer and there’s a sense of danger when the enemy team picks one up

It won’t be easy, but it will make the game feel fresh again.   Try it.

 

 

 

 

 

 

 

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